The deck is a flicker deck that takes the best enters-the-battlefield effects from each color to build a rolling value engine that is hard to stop. With the ramp options in the deck, I could hopefully get around this obstacle and enjoy playing four colors. I could easily shove my spare shocklands into the deck, but I was woefully short of fetchlands. There was also the matter of my landbase. It let me play as many colors as I wanted, and could be flickered for value. I also didn’t really feel like building a Partner deck, and so I arrived at the conclusion that Golos would fit perfectly. None of the Bant Commanders, such as Roon of the Hidden Realm, interested me much. With the remains of a Yarok deck to pick through, and a healthy appreciation for what White could bring to the table, I sat down to start brewing. I did, however, leave with some inspiration. Sadly, Recurring Nightmare isn’t legal in Commander, so I couldn’t recreate my dream. ![]() The highlight had to be the game in which I cast Sneak Attack off Gonti, Lord of Luxury, then fetched up the Blood Crypt I needed to activate it, winning me the game. I was rewarded for taking a signet and fetches early, and ended up piloting the deck to a 3-0 win. I looked at all of the White cards I was taking on the wheel-White looked to be underdrafted-and decided to switch gears and try and jam as many colors together as could feasibly work. It was a bit of a trainwreck of a draft that started strong with Recurring Nightmare after pushing ahead despite feeling like Blue and Green were being cut, I ended up with a pretty mediocre set of cards. The second was drafting an accidental archetype in my friend’s cube, a sort of four-color flicker/reanimator pile. One miserable three-hour slugfest later, both I and them were done with Yarok. Many of the newer players in my social circle hadn’t yet cottoned on to just how easy and obnoxious Sultai value piles could be, and I wanted to demonstrate what they’re like to play against, in the hopes of helping us all make more sociable deck choices for appropriate tables. That deck came about partially as a challenge: my friends are constantly winding me up about playing too much Boros-despite only 3/15 of my paper Commander decks being Boros! Additionally, I built Yarok to make a point. The first was building and piloting Yarok, the Desecrated. There were two events that led me to building a Golos Flicker deck. That said, I did have a lot of fun building Golos Flicker, and I can see the appeal of playing this not-so-sad robot. So yeah-these new style Commanders that allow you to ignore those kinds of restrictions and play good stuff? Really not for me. What’s not to love about ramp and cheating mana in Mono-white? You can play Chromatic Lantern or grab Cascading Cataracts and peel your Elesh Norns and Avacyns off the top!įor me, part of the magic and enjoyment in Commander is building to restrictions, whether they be theme, tribe, or mechanic. That’s not even getting into the power of the activated ability ramping and cheating spells into play is very strong, and in many ways the fact that Golos is the perfect Mono-white Commander says it all. ![]() It has no mana restriction to cast, and can fix your mana and ramp you from the Command Zone. Golos, however, is on a whole other level. If you’ve ever played against five color Niv, you’ll know how it is-they have an answer to everything, and enough recursion, that the guild pair restriction doesn’t feel like a restriction at all. The existence of fetchlands aside-they also contribute to streamlining strategies-these Commanders are very consistent and allow you to forgo any weaknesses of playing two or three color decks. Sure, newer players can dump their trade binder into a deck and have a semi-playable pile, but at what cost? The drawbacks just aren’t there. Whilst I can see the value in printing cool five color Commanders that let people unite tribes, or fix their mana/draw in the case of Golos, Tireless Pilgrim, or Niv-Mizzet Reborn, they’re too easy to build without enough of a drawback. Let me say this up front: I think the ease of building four and five color Commander decks is overall a net negative to the format. ![]() Kristen takes us on a pilgrimage with Golos Flicker, a fun to pilot EDH deck looking to revisit the classic Deadeye Navigator blink strategy helmed by Golos, Tireless Pilgrim.
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